![]() ![]() likewise, it's possible to assign a gate to multiple desks, that's how you get to load the 500+ passenger monster in the 2 hour time allotted succesfullyġ0. it's possible to assign multiple desk (id/tiocket/gate) to a single queue (or a coach/first queue pair) and that's what make passenger properly round-robin around facilitiesĩ. As for now it seems can only build on RIGHT side of current prebuilt road.Ĩ. Do not forget to leave space for expanding main road. Try to build dureing the night to lesson it.ħ. As it will add to congestion with construction trucks and passangers comeing same time. Build all you need BEFORE hire first airline. Use SECURITY EXIT gates to direct arriving passangers out of airport instead of threw it.Ħ. DO NOT hire more staff or food workers then you have work station or they will get stuck.Ĥ. ![]() leave a gap between queline and work stationsģ. Que lines must be assigned to workstations to work :-)Ģ. Also can go here for more tips and guides. I would post ones ive found or others have mentioned. I decided since lot of people have same issues or glitches and there is a few tricks that work. Also post here if have a glitch and hopefull can get you a fix/trick for it. So if have a glitch or issue "report it to devs first!" can check this thread for fixes. I will try keep it updated with new tips and tricks as time goes on. But hoped it would help people find this post. The settings are global for any airport/file you play.Originally posted by Dragonsphotoworks: Ok not actually offical. The mod currently does not save any data in your airport. Please make sure the mod is running in the Mod Settings if you don't see it do anything, but you expect it should do something. Discord is a really good way to get in direct contact. You can also come over to the SimAirport Discord hub at - you can find me there in the #mod-discussion channel, usually :-) You can also post your logfiles, airports and screenshots there for me to see. Please put any suggestions you have about functions you wish in the Suggestions forum. I'm not completely sure where to go with this mod in the future. Please put any issues you find in the Bugreports forum. I'm expecting some hiccups and reports of weird behaviour. This is a very early version of this mod. While the Hotkey is pressed, the mod does one change at a time. ![]() Open the Flight Plan window (the one where you can accept new flights) The mod currently does not enforce staggering of your flights, but it takes the first flight of the day into account, and keeps existing staggering over the other flights. ![]() Allow fallback to bigger gates if there is no space left at gates with size corresponding to the plane size.Įach of the functionality can be switched on and off in the mod settings, letting the mod assist you with only a part of the functionality, if so desired. Prefer airline assigned gates if possible (if not, flights are put into the flight plan for any gate found) The mod will maintain both those settings for every flight.Īdditionally to that, the mod will put unscheduled flights into the flight plan, when there is space.įor this functionality, some preferences exist as well: Lengths for spaces between flights, depending on the size of the gate Lengths for reservation for flights on gates, depending on the size of the plane Just define your preferences in the Mod Settings page: If your airport has standard reservation lengths for flights on gates, and standard pause times on gates between your flights, this mod can take over your flight planning automatically. Flight Plan Manager Mod - Semi Automatic.Īre you tired of putting all those flights into the flight plan by hand, putting together all those different settings per flight, for every flight? ![]()
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